What's new
- new object: instant camera
- post-processing has now multiple options and its been rewritten, you can choose between:
* OFF: no post-processing
* SOFT: subtle and darker effect that has a soft impact on the eyes
* LUMINOUS: give colors a more alive-feeling
- color stains now applies on enemies and objects (this can be turned off in graphic options if desired)
- cards now have a new textured background and change their border color based on their upgrade level
- added a full-screen animation when the card "Signed Contract" activate its effect
- new grading system for in-game score
- game time and game grade will now show after taking the final elevator
- change in layouts: for each page the position and number of neighbours now heavily impact the loaded type of layout
* this change may modify generation on old saved seeds
General Improvements & Fixes
- when viewing inventory, game's audio get slightly distorted to increase the feeling of "isolation"
- objects transformed by the Amulet are now indicated properly on the map
- improvements for Zeek: its defensive attacks are now much more consistent and reliable
- when a fullscreen tutorial appear, players will get immunity frames if enemy bubbles are on the screen
- controls: roll input can be used to go back when navigating in the inventory (keyboard only)
- updated some pages for a better design
- blue ether blessings now don't deplete automatically when clearing pages but only when you open a blue door
- collision are more consistent on corners (box, columns, rocks)
- fixed issue with "Blue ink" where players were able to link two pages from illegal spots
- some pages have been re-designed because they were too unfair
- "Discount Time!" blessing now appear only if a Shop is available in the current chapter (although it applies to cards upgrade prices as well)
Visual Changes
- fixed weapon clipping through elevator borders
- added occasional oil spills to oil bubbles
- bombs and explosive barrels now get drawn correctly when transitioning pages
- added a clock icon on temporary cards in inventory
- spikes get slightly darker when they close after completing a page
