Announcement time!
PiN is a Roguelike Pinball Deck-builder, that takes a more casual approach to traditional Pinball games while still retaining a number of their most important elements at it's core - good timing and fast reflexes, alongside missions and ramps and all the other juicy things that make Pinball so satisfying to play.
Deal damage to the bumpers by hitting them, and try to destroy them all to move onto the next stage. Randomly generated bumper Traits make them harder to hit at higher stages, and stages can also have random Table Traits such as inverted flippers, nudge blocking and other rules that force you to strategically plan ahead if you want to reach and beat Stage 5 to effectively 'beat' the Table (although you can play endlessly after this to try and top the global leaderboard for that table)
The demo is almost ready and I should be able to deploy it on Steam within the next few weeks, although a very rough version of it is already available over on Itch.io. The demo itself has only one small table that covers the majority of the core mechanics, alongside 5 unlockable balls, 7 difficulty levels and 30 upgrades, which can be bought in the shop after each stage is complete.
The full game will have 100+ upgrades, and a number of larger, multi-tiered tables, alongside 5 more balls and some new mechanics for dealing damage.
At this stage, nothing is more valuable than spreading the word so please hit those Wishlist and Follow buttons and stay up to date for when the Demo is live!
Cheers!
Kenny
