Hi everyone!
It's been a long time, and we sincerely apologize for that. We've been very busy, and work has only ramped up since we last spoke. We have updated the game with so many things that it would be impossible to go over each and every single addition. In this post, we will probably miss huge things that we have added.
Seriously, go play the demo, it's super slick now.
Let's quickly go over some of the additions we've made to the demo alone.
New weapon type, Melee.
New action from the player, Evade.
Six new weapons (two in demo).
New breakable environmental props.
New weapon sway.
Improved enemy responsiveness.
57% reduction in file size.
65% reduction in loading speeds.
Shader compilation before each level load. (No Stutters!!!!!!!!!!!!!!)
Improved performance in all metrics.
Complete new way of lighting scenes, allowing all users to experience RT like lighting at no cost.
Well, that's a lot! But that's not all we've done. We've also been crafting the full experience. We've made great progress and are truly hitting a stride. We hope to show off new material this summer in more depth. For now, here are some teasers.


We've also added a ton of features and mechanics that aren't present in the demo. Some of these things include:
Crawlable areas.
Enemy-controlled vehicles.
Full NPC dialogue system.
Companion NPC system.
New enemy types.
Much more.
We also asked you guys questions for our Q&A. so we'll answer the ones we got here.
Q: Can you drive vehicles in the full game?
A: Currently, there are no plans for player-controlled ground vehicles. There are NPC's who do control vehicles, though.
Q: Was this game made with AI assistance or tools?
A: No. We stand firmly against the legality and moral dilemma that AI presents in our society today.
Q: There was x bug. Can you guys fix it?
A: We can almost assure you that this demo update has fixed any major standing bugs or issues that you guys faced. If not, please let us know :).
We plan on continuing this Q/A, so please submit more questions you'd guys like to know here: https://docs.google.com/forms/d/e/1FAIpQLSc0edDubUexF1nrud-gFV5DwLZl1kAdTm8OJL1Ny49ijx3grA/viewform?usp=header
For anyone going to GDC, whether you're a developer, publisher, or just a gamer, I'd love to meet you! I'll be headed out to GDC when it starts, and will be available during the whole week. If you'd like to get in touch, you can contact me at [email protected].
That will do it for this dev-log! I'll respond to comments below if there are any questions or concerns. We'll also be doing a video dev-log hopefully within the next two weeks. We'll keep you posted on when that releases.
Make sure to Wishlist Shadow Project!!!
Love,
Shadow Project Team
