Rodina 1.1.4 is now live for all players!
This update is called Spaceship Bobsledding, and it adds a brand-new feature to Rodina: moving interiors. Now you no longer need to bring your ship to a full and complete stop before exiting pilot mode. You can simply leave the controls while the ship is moving. This has several implications:
* You can no longer Park In Space, so be careful! Your ship will keep moving (and crash!) while you walk around.
* The throttle will keep doing what it was doing when you left the controls. So the ship may coast, or it may actively drive, while you are in the interior.
* Be careful when exiting the ship. Leaving while driving or while in 3rd or 4th gear is not recommended. Leaving while the ship is rotating quickly isn't advisable either.
I hope you all enjoy this update! As always, please feel free to take to the discussion section to let me know what you think!
Change List
* New Feature: Moving interiors. Player can exit pilot mode at any time. Ship keeps moving and may crash while you aren't controlling it.
* New Feature: Reworked the ship walkway to be its own separate object. Will appear automatically when the ship is at low speeds.
* New Feature: Visited debris sites get a different icon so you can tell which ones you've been to.
* New Feature: Press F1 to go into Screenshot Mode and remove interface
* Improved the ship auto-levelling to be less jerky (fixed rotational inertia)
* Improved the way the atmosphere looks from space
* Major refactoring of entity management, including introduction of Worldspaces. Each worldspace (planet, interior, etc) has its own physics world.
* Bug Fix: pressing TAB will no longer close menus. Use the ESC key instead
* Optimization: migrated EGActionMoveShip from script side to engine side
* Optimization: change message-passing implementation to reduce memory allocations