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Interior Update Beta - last one, I totally swear!

OK, I know this one has dragged on, but this should be the last beta! I couldn't help adding a few more features and cleaning up a bunch more bugs:

* Added test stairs (just physics + simple boxes)
* Custom light editor
* Floors can now be disabled by halves.
* Changed character controller to make walking up stairs possible

* Fixed construction of walls with multiple tilesets at different levels
* Fix tileset painting position (don't paint floor below current floor)
* Some fixes to end/corner caps in interior walls
* Fixed lights in tall rooms
* Fixed issue with blaster charge particles
* Fixed tileset weirdness due to underlying hashing error
* Fixed spontaneously exiting interior when near edge of map
* Fixed fires
* Fixed fire extinguisher firing behind Limnal Drive
* Fixed crash with holoscreen in editor
* Fixed angled door placement
* Fixed crash with room connections
* Fix stray door entities
* Changed how rooms render in editor
* Show lights in all rooms / floors when placing lights
* Log keyboard/gamepad messages
* Don't turn off gravbike unless it's stopped

Final release will be:

* New tilesets
* Better looking stairs
* Maybe 1 more hole-in-wall bugfix

And then we will be on to making Procedural Interiors more beautiful, so that we can use them for Planetary Bases!!!!

THANK YOU all so much for your help testing! It's been invaluable as always!