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Dev Update: Interior Room Layouts!

Hi all! I'm back again with another Dev Update!

This one is very important. I've combined the EGSL Grammar Productions, which allow me to define "meaningful" rooms and sections of the interior (bathrooms, engineering wings, warehouses) with the interior generator itself. This means that the rooms will actually lay out in a proper way:

It's a bit hard to see in this screenshot, but finally the rooms are connecting to one another correctly. Hallways connect to bedrooms which have bathrooms off to the side. Now doors only link rooms that are meant to be linked, rather than rooms that just randomly end up next to one another in the generation process.

To see these rooms in action, try going to one of the Vanguard Chunks!

(hopefully this should be the last update where the main screenshot is some top-down view!)

As always, it isn't perfect, but it works and is a good base for the next step, which is to actually put STUFF in those rooms. Next update, the bathrooms will have toilets, the bedrooms will have beds, and so on. That will be a big step and will probably be the last Dev Update until 1.2.6 comes out!

* I also fixed the memory leak crash that occurred in the ship editor.

Remember that the Dev version may be even buggier than the regular version of the game! To try it out, go to

Steam Library -> right click Rodina -> Properties -> Betas tab -> choose Dev from dropdown.

Until next time!