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Dev Update: What a Mess!

Dev Updaaate! I've finally added "stuff" to the interiors, and what a random mess of stuff it is!

First implementation is just a random assortment of entities with no logical connection to the room, and they are laid out in a kind of regular spacing.

The combat in the Vanguard Ruins is now more impossible than ever, haha

Most of the real work for the interiors was under the hood. I added oriented bounding box collision tests, so that decorations will not intersect with other decorations, nor (mostly) with the walls. This wasn't needed for the lights but is necessary for the room layouts!

Ingame you won't see items boxed this close to one another (yet) but here are some shots so you see what I've been up to.

I also did some major optimizations which made the room generation and decoration layout about 10x faster.

Next up: either cleaning up the room layouts so it's not so messy, OR the system which picks item types according to what type of room it is. Not certain yet!

Steam Library -> right click Rodina -> Properties -> Betas tab -> choose Dev from dropdown