Dev Update today! As you know, I've been working on the Interior Generation for the Vanguard Ruins lately. This time, I've been working on the framework for room shapes and hallways.
Things are going great! Right now there's no overall logic to the map - the rooms are all rectangular and they are all connected to each other via a labyrinth of connecting hallways. It's only a start but.. it's different from what we had before for sure!
(don't worry about bugs with it for now as this is not meant to be final)
Next up, I introduce top-level flow to the map, with a specific layout (Room A connects to Room B which connects to C and D). Between that and some more interesting room shapes, we'll start to see this come together a bit more :D
Still a long way to go on this one but I'm excited about the progress!
Steam Library -> right click Rodina -> Properties -> Betas tab -> choose "Dev" from the dropdown
(I also added an "old_vanguard" branch for those of you who like the old system, while this new one is being developed!)