Hi all, it's been too long since the last Dev update but I've been working very hard on an important system. It's a "secret" feature that I've been thinking about for a long time. It's called EGSL and I'm hoping that, as it is developed and improved, it will empower me to add lots of depth and interactivity to the game.
To start with, I'm only using it in the procedural generation systems, as a way of creating formal grammar production rules. I use these rules to generate the various rooms in the interior.
I'm just getting started with EGSL and grammar productions, so this first version isn't very interesting or different from what we had before. But as I refine the generation systems, and get a hang of how to use EGSL for this, I'm hoping that it will allow for random interiors that feel meaningful, consistent, and unique. I think the system has a lot of potential - I just need to figure out how to get there! This will be the backbone of the procedural interiors!
Thank you for your patience on this one! This was a big job, but hopefully I can go back to smaller changes and more frequent dev updated! Next update I will go back to refining the generator itself to improve the way rooms and hallways are laid out. Now that EGSL is integrated I hope I can make swift progress!
Bugfixes:
* I fixed the problem with Bots staring at the lights!!!
* I fixed the black corrupted ship! Users who were unable to play the game cause of this problem should be able to play now!