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Dev Update: Room Shapes!

Another Procedural Interiors Dev Update!

Since the last update I've been working on room shape generation. I added options for basic shapes and fading, symmetry, randomness, and "growths". I also added swept shapes to the paths to create the hallways, and added some logic to create angled pieces.

In the end, different room types will use different options. Many human rooms will probably be simple rectangles, while the more exotic alien locations will be more organic and random looking.

For now though, all of the shapes use the same values, so they have a kind of similar look.

Next up - top level logic! I will be generating a graph grammar to create the levels from the top down. This will give the levels a certain coherence and allow me to control the flow of a level.

Have a great weekend!

Steam Library -> right click Rodina -> Properties -> Betas tab -> choose "Dev" from the dropdown (Remember the Dev branch is experimental work in progress and may break your savegame!!!)