Thank you all for a delightful first day of launch! We've got a handful of quick adjustments to drop here based on feedback. Thank you all for leaving comments both here on Steam and on our Discord - these help us make sure we're focusing on the right things first.
A few things we're tackling in this patch: Level 08 fight pacing, suit customization unlocks for completing levels, decreased difficulty of getting Gold times, more powerful Sigil Buff, and better Chapter 2 discovery.
Gameplay
- If every player dies during the Incursion phase of Level 08 - Entity, players will still respawn to play out the Fight phase instead of the Fight phase being skipped entirely
Unlocks
- The colors previously rewarded for Golding Normal difficulty levels are now awarded for completing the level on any difficulty (Players will be retroactively awarded these colors upon startup)
- A new set of 10 colors has been added for Golding Normal difficulty levels (Players will be retroactively awarded these colors upon startup)
Tuning
- Gold Rank times have been increased by 1-2 minutes depending on the level
- Silver Rank times have been made exactly twice the duration of Star Employee times
- The multiplier on level completion times for multiplayer has been increased, meaning it will be slightly easier to get all ranks when playing with 2, 3 or 4 players
- The increase in washing power from the Sigil Power buff has been increased
UI
- Changed the lobby level times UI to show level completion times for Chapter 2 levels without requiring using a drop down
- Level select now defaults to the most recently unlocked level
Thank you again for playing and giving feedback - we'll continue to adjust these tunings and more as we continue into Early Access.
