This is the first official update for the game, thank you all for your support and feedback! In this update, we focused on reworking how blocking and shields work and brought in some new shields. We also made changes to existing weapons to make them more unique and fixed various issues.
Here is the full breakdown:
What’s New?
- Blocking now reduces the incoming damage by absolute values instead of percentages. Also the player is now able to rotate and move slowly while blocking and only successfully blocks or parries when facing the attacker. Shields are now classified into different categories that affect how fast the character is able to handle them.
- Additionally we added parrying for some shields (see item description whether a shield has parrying) which is activated with a short right click to cancel an incoming attack when timed correctly. Also has an additional effect on the attacker depending on the shield.
- Added the “Riposte Shield”.
- Added the “Poisonthorn Shield”.
- Added the “Goblin Shield”.
- Added the “Honey Shield”.
- Added the “Tombstone Shield”.
- Added a setting to choose between “Hold to Sprint” and “Toggle Sprint” to the settings menu.
Combat & Balancing Updates
- Updated primary attack for “Verdant Reaver”, “Ornate Guard Sword”, “Ornate Axe” and “One-handed sword”, “Longsword”.
- Updated “Longsword” and “Shovel” to include slight movement in primary attacks.
- Updated stamina cost of “One Handed Axe”: 20 -> 32.
- Updated damage text speed to be more readable.
- Updated maze sizes in floors 5, 7, 8 by +1.
- Updated spear goblin melee attack damage from 20 -> 10.
- Updated “Shovel” to be a heavy weapon (not equippable in off hand slot anymore, different moveset).
- Updated Melee Goblins Small Health Potion drop rate: 15% -> 10% | Amount: 2x -> 1x.
Bugfixes
- Improved issues that caused misleading button highlighting/selection in the shop.
- There were repeated instances where the inventory seemed to act on its own - selling, equipping, or dropping items that hadn’t actually been selected. We've worked to contain the issue, and it should no longer occur that often. That said, we're keeping a close eye on it and will address any remaining edge cases as soon as they appear.
- Fixed spear of goblin sometimes had wrong rotation after getting hit.
- Fixed missing translations for options in the settings menu.
- Fixed weapons to use the correct slash animation as first animation.
- Fixed interactable tooltip was shown after death.
- Fixed blocking still activated when opening inventory or pause menu while blocking.
- Fixed breakable walls to not influence the camera but rather fade slightly, similar to doors.
- Fixed some wrongly set interaction texts
- Fixed save & return to menu button not pressable with controller
- Fixed seed wasn’t correctly generated for new save games
- Fixed an issue causing the player to return to Haven with 0 HP
- Fixed some missing localization issues
- Fixed an issue where the player couldn’t attack anymore after looting enemies
We are already working on the next update, which will feature even more new content, gameplay improvements, and quality-of-life changes. Stay tuned for more…
