First of all, thank you very much for playtesting Marine Battles last week! We’ve been working all week on some fixes. The most annoying bugs should be gone.
If anything occurs to you during a battle, you can now click the battle ID in the bottom right corner to give us some more contextual information. We can then look up what exactly happened with that specific battle, so be sure to include the ID in your feedback!
The latest update 0.8.1 includes various bugfixes on both client and server side.
Fixes
- Fixed countdowns show remaining seconds from server time
- Fixed torpedo trail remains stationary at target position
- Fixed alert sound plays when enemy ship was sunk
- Fixed own ship is de-selected when clicking a sunk ship (both own and opponent's)
- Fixed sunk enemy ships are spawned without weapons
- Fixed escape menu in battle can still be opened during battle debrief
- Fixed last enemy sunk ship doesn't spawn with damage stage/fire effects
- Fixed damage stages are not shown for own ships
- Fixed activate correct default setting
- Fixed when a player finishes placement phase, opponent cannot move ships anymore
- Fixed sunk enemy ships that have been placed vertically, spawn horizontally
- Fixed explosion effect is invisible in shipping build
- Fixed finished lobbies can be reset to waiting state
- Fixed finish up lobbies on forfeit
Features
- battle ID is now included in bottom right corner
Balancing
- doubled AoE damage range for all ships
