Time flies when you're having... fun! ːeaglederpː Another major update made its way onto this platform and we're happy to announce version 0.9.0 with lots of improvements, both behind the scenes and visually.
To further celebrate this small milestone, we're doing another set of playtests this weekend. We just love finding bugs. So feel free to sign up and participate on the following dates:
- Saturday 6pm CEST / 12pm EDT / 9am PDT / 1am JST / 2am AEST
- Sunday 3pm CEST / 9am EDT / 6am PDT / 11pm JST / 12am AEST
Client
New Features
- Added board game case
- Added harbour model to the main menu screen
- Added implementation of complex water shader
- Added password protected lobbies
- Added filter private lobbies
- Added lobby ownership; only lobby owner can start the lobby
- Added disable join button in lobby list, if lobby is full
- Added filter lobbies by name
- Added Steam friends invitation
- Added wishlist button in main menu
- Added controls showing during placement phase
- Added limit to lobby name length
- Added rotating ships with mouse wheel
- Added news box in main menu
- Added display player ready in placement phase
- Added input keys icons for keyboard and controller
- Added display hit information in enemy section
Fixes
- Fixed countdown of starting lobby does not show up in first second
- Fixed battlefield borders not rendering correctly with new water
- Fixed ship placement goes out-of-sync in special cases
- Fixed resolution options not displaying correctly
- Fixed chimney smoke and fire VFX direction, no matter the ship rotation
- Fixed pixelated social icons in main menu
- Fixed Steam libraries not being pointers (hopefully)
- Fixed wrong display of graphic settings
- Decreased camera exposure compensation
Server
New Features
- Added open telemetry logging and log collection via Loki
- Added lobby monitoring 👀
Fixes
- Fixed preventing lobbies being finished up when they're abandoned already
- Fixed ready up is executed on wrong lobby
- Disabled logging of metrics endpoint
- Disabled logging of health endpoint
Known Issues
- Game can crash when accepting Steam Friends invite
- Ships are a bit too bright
- Ships catching fire without being destroyed after match ends
Thanks, k, bye
