It's playtest time. Again! Another batch of updates made it into this one and we're happy to hear your feedback (I think).
Sunday 7pm CET / 1pm EDT / 10am PDT / 2am JST / 5am AEST
Client
Comeback Mechanic: Our focus this time has been on the duration of a battle. Our solution is the so-called "comeback mechanic". Simply put, if your opponent has an advantage over you by having more ships left, your own ships will have a reduced cooldown timer.
Or in other words - "Cooldown Modifier for last ship / (Number of ships in fleet - 1)". The cooldown modifier for the last ship is set to 50% for now, meaning that if you have 1 ship left, it will have half the cooldown time as usual.
Either way, you pewpew quicker now when behind.
Features
- implemented comeback mechanism (see above)
- implemented new crosshair with additional information
- the camera will now adjust to your resolution
- your Steam profile picture is now visible in-game
- make ships explode when being sunk
- display controls during battle phase
- auto-dismiss notifications
- show notifications if joining a lobby fails
- hide mouse cursor when aiming at enemy's battlefield section
- updated ship buttons in skirmish scene
- removed custom lobby names
Fixes
- fixed getting stuck in menus when connection to server is lost
- fixed connection status icon showing "connected" status when returning form battle due to "lost connection"
- fixed being stuck in battle screen when connection to server is lost
- fixed handle unreachable IAM server or empty response when logging in
- fixed ships losing their placement occasionally
- fixed setting category buttons disappearing when going to settings screen the second time
- fixed remaining enemy ships being spawned in full damage status
- fixed bullets and torpedos bumping ships out of their position
Server
Features
- greatly increased area of effect distance for all ships
- send area of effect distance with weapon messages
- improved handling for lobby closed event
- improved lobby join failed messages
- removed mapping logic from lobby lifecycle
- improved logging on unhandled exceptions
