As per usual we're posting the monthly changelog of the updates we've done in between August to September
Additions:
- Added new base weapons - Baseball Bat and Ray-gun
- New enemies - Guard Skeleton, Soul Eater, Purple Guy
- A lot of new spells - Grenade Launcher, Ricochet, Fast-shooting, More Bullets Per Bullet, Passthrough Bullets, Piercing Bullets, Doppleganger and more
- Online leaderboard for Endless mode
- Added a Tutorial
- Added Options
- Added Deck building
- Enemies take damage from being slammed into walls
- Shadows
- Effects system




Other stuff:
- Reworked all old enemies - Red skeletons now stomp when player is close, Green ghosts attack in hordes and etc
- Removed enemy collision damage
- Fixed pathfinding
- Fixed enemies getting stuck
- Fixed enemies teleporting through walls
- Trail effects indicate when an entity can deal collision damage
- Reworked a lot of spells
- Spells that you need to hold now have a green circle around the cursor
- Active spell effects are shown under the player
- Updated visuals of spells
- Better physics
- Music system
- Overall bug fixes
- Made the friend friendlier
And other changes we might've forgot
In the next 3 months we'll more focus on bringing out more of what we want the game to actually be, levels, story elements as well polishing things like main menu and other things out, although generally we just work on whatever we want, be it adding more spells, more weaponary, it will all come.
Thanks again to all the playtesters for valuable feedback and criticism and thanks to everyone who is keeping tabs on our game, we really endlessly appreciate all the support and just knowing that someone would enjoy our game <3
