We have made our first update by introducing systems and scenes that better align with the gameplay.
GRAPHIC UPDATE
We have improved the lighting effects on each map to enhance their visual appeal. The lighting, colors, and atmosphere have been updated to create a more immersive experience. Shadows now vary in intensity and detail, with each angle reflecting the interaction of light in a more dynamic way.



RED WALL
The area was previously a restricted zone for experiments and storage of supplies, so there are many items left behind. However, it is also inhabited by numerous infected individuals. Ensure you are fully prepared before entering the Redwall; otherwise, you may not make it out alive.

ANIMATION
We have enhanced character movement to make it more agile and responsive.

PLAY GROUND
We have introduced a new map where you can try out equipment and items in the Playground, helping you prepare before entering the open-world maps of Dead Metro.
- Test range
- Zombie area
- Loot
- Melee box
- Movement test

MAP
The map is now available! Press the 'M' key in unfamiliar areas. The map includes icons for each location.

JOURNALS
Now you will have enough information to survive in DEAD METRO. We have added journals to inform you about the information in DEAD METRO. Sometimes we will include instructions on how to use items.

[Bug]
- Character Movement Stuck While Walking: Fixed an issue where the player’s character would become stuck while walking.
- Crafting Freeze in Online Mode: Resolved an issue where crafting would freeze in online mode.
- Base Part Display Error After Upgrade: Corrected the display issue where base parts would show incorrectly after upgrading.
- Settings Not Saving: Fixed a bug preventing settings from being saved properly.
