In this update, we redesigned the appearance of the infected, especially the standard infected, which have been completely reworked. We also introduced profession-based infected variants to add more variety and better align with the world and story we want to present.

You can encounter these infected throughout the map. However, some variants have not yet been added to the game. They will be introduced in future updates alongside additional systems that will help create new gameplay experiences.


Lighting
We enhanced the visual presentation by bringing back a more natural color tone. Instead of relying on heavy color grading, we now use the colors of objects within the environment to shape the overall mood and atmosphere, resulting in a more realistic look. Visual authenticity is just as important to us as the gameplay experience.


Fixes
- Increased item respawn time from 30 minutes to 2 hours
- Reduced the number of infected by 30% on each map
- Fixed weapon storage crates placed in the wrong direction that could not be opened
- Improved Runner visibility by adjusting their colors and made it easier to set them on fire when attacking
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