
Grind Rush has exited early access and is now officially released as v1.0.0!
In v1.0.0, six courses and four types of vehicles are available. The visuals have also been enhanced, including the addition of outlines to objects, improving not only the appearance but also making obstacles easier to recognize.
Thanks to all the players and those who provided valuable feedback, the game has become more refined. We truly appreciate your support!
We will continue to update the game beyond v1.0.0, so please stay tuned and keep supporting us.
Changes
- The previously in-development "Construction" track has been completed.
- The previously in-development "Canyon" track has been completed.
- Increased downforce while airborne from 0% to 50%, making it easier to drive on rough terrain.
- Debris from destroyed objects now bounces more realistically.
- Reduced the load of destructible objects.
- Added sound effects for drifting.
- Increased braking power.
- Fixed a bug where damage from below was not properly reduced.
- Increased damage taken from above.
- Significantly reduced the durability of the ATV. Players must avoid rival vehicles when driving it.
- Drivers are now ejected when the ATV crashes.
- AI at all difficulty levels now actively use boosts.
- Rookie and Veteran AI may occasionally fail their boost and explode.
- Made the post-finish camera movements more cinematic.
- Adjusted overall visuals.
- Added outlines to objects.
- Lightened the colors of distant objects.
- Tweaked some effects.
- Fixed unnaturally glowing jungle trees.
- Added two new music tracks.
- Music now plays randomly in tracks other than the tutorial.
- Fixed an issue where the second AI in the tutorial could not start.
- Fixed an issue where engine sounds continued playing when the race was paused.
- Fixed the rendering order of effects when switching scenes.
- Added track thumbnail images to the race selection screen.
- When playing with a controller, pressing the confirm button on the race selection and vehicle selection screens now proceeds to the next screen.
