Based off of well deserved feedback the following updates and alterations have been made, these changes have been made to improve combat clarity, and to assist with learning combat:
HP Bars and a visible Armor Threshold:
HP Bars have now been included for normal enemies, while both normal enemies and bosses have an added visual component. This is a second bar underneath that displays what threshold the target's Armor is in. White is normal, Yellow is damaged, and Red is nearly broken.
Combo List:
This combo list appears while executing attacks which also explains what each combo can be used for. Note that after the First Stage the combo list is removed.
(This change should help to learn and improve in the main focus of the game, combat)
Lock On Changes:
Lock on has now been given a wider hitbox of double its size.
When locked on there is now a UI effect to let you know when you are locked on.
Prologue Changes:
The prologue is now able to be repeated from the Main Menu.
(This was previously locked due to a bug)
There have also been slight UI changes to improve visual clarity.
