Patch Notes – v0.4.6
Thanks for playing and for all your feedback! This update brings a big world pass, a new enemy variant, and a round of fixes and optimizations.
New & Expanded Content
World density pass: Added more than double the number of buildings and enterable interiors across the map to improve exploration and route variety.
New enemy: Juvenile Zenith: A lighter, roaming variant that spawns across the world similar to the original Zenith. Expect ongoing tuning and behavior enhancements in future updates.
Systems & Balance
Enemy improvements: Baseline updates landed this patch; additional AI, balance, and readability improvements are planned and will roll out iteratively.
Fixes
Radio startup delay: Fixed a rare issue where the Radio could have a short delay the first time it was switched on.
Oxygen draining: Fixed an issue where Oxygen would sometimes not drain in specific areas when it should.
Stability & polish: Various bug fixes, tweaks, and optimizations.
