
Dear Mahjong Player,
Amatsuki Mahjong will undergo server maintenance on January 20 (Tuesday) from 05:00 to 12:00 (UTC+8). This update will include new game content, system adjustments, and bug fixes.
During the maintenance period, you will not be able to log in to the game. Matchmaking will also be temporarily suspended 1 hour before maintenance begins and will resume after maintenance is completed. Depending on the actual situation, the reopening time may be adjusted earlier or later. The latest updates will be announced on Amatsuki Mahjong’s official social media pages and Discord channel.
After maintenance concludes, you can update from respective platforms and continue your Mahjong journey with all-new content!
[Ver. 1.5.0 Update]
1. New Limited character [Seiri & Mika] Debuts, with their Limited-time Fatebind Pool, Awakening Costume, and Awakening Accessories.
2. [Seiri & Mika] Limited Costume, the Costume & Accessories Bundle, and Character Fragments are available in the Shop.
3. [Koi Chiyo] New Permanent Costume is now available. The Costume & Accessories Bundle is available for a limited time.
4. [Daji]'s two existing Limited Costumes and related Accessory Bundles return, and are available in the Shop.
5. [Aurora]'s existing Limited Costume and related Accessory Bundle return, and are available in the Shop.
6. Limited-time Fatebind Pool [Fated Omen] Returns, with increased drop rate for the permanent character [Koi Chiyo].
7. Limited-time Fatebind Pool [Gleam Reborn] Returns, with increased drop rate for the limited character [Aurora].
8. Limited-time Fatebind Pool [Beauty of the Era] Returns, with increased drop rate for the limited character [Daji].
9. Vtuber 米亞Mya Crossover Bundle Returns. The Bundle now includes 1 new Crossover Limited Emote.
10. Vtuber 真理果Marika Crossover Bundle Returns. The Bundle now includes 1 new Crossover Limited Emote.
11. Vtuber 白露仔Hakuro Crossover Bundle Returns. The Bundle now includes 1 new Crossover Limited Emote.
12. Added 2 new Accessory Bundles.
13. [Shop] Added 5 purchasable Namecard Backgrounds and 5 Namecard Frames.
14. Reset the Double Moonstones bonus for the first purchase in the [Shop] > [Coins Exchange] Tap.
15. Added 1st Anniversary Limited-time Sign-in Event [Anniversary Blessings].
16. Limited-time Event [Anniversary Party] Opens.
17. Limited-time Event [Departure! Prologue to Victory] Returns. Multiple limited rewards from past events are back and available for exchange.
18. Added [Returner Event] and related systems.
19. Added 6 Anniversary BGMs, available to claim for free in the [Shop].
1. Fixed an issue in the Club system where the Vice Leader could not use the position management button on the [Member List] page.
2. Fixed an issue where content in the Club Chat Room incorrectly overflowed the preview area in the bottom-right corner of the Club Lobby.
3. Fixed an issue in [Mahjong Beginner Test] where red notification dots appeared incorrectly.
4. Fixed an issue where the Fatebind Voucher count displayed in the top-right corner did not update immediately after obtaining a voucher and entering the Fatebind page.
5. Fixed an issue in Game Record where switching perspectives multiple times could cause certain buttons to disappear incorrectly.
6. Fixed an issue on the Character Bond page where gifting items while simultaneously leveling up Bond could cause the screen to freeze if another gift was clicked.
7. Fixed the weekly limit for [Club Activation] obtained through Casual/Friends Match. Players can now earn a maximum of 100 [Club Activation] per week via Casual/Friends Match.
8. Adjusted and unified the PT (Points) calculation display for all Ranked Matches. The display will now show the calculated point change rather than the actual points gained/deducted. (e.g., If [Demotion Protection] results in 0 actual point loss, the settlement screen will still display the points that would have been deducted).
9. Adjusted the display method for Character Bond Level. It will now show the [Current Level and Current Level Progress] (previously showed the Next Level and distance to the Next Level).
10. Added a feature for Taiwan, Hong Kong, and Sichuan Mahjong: The Riichi music equipped by the leading player will now play when there are 15 tiles remaining in the wall.
11. Added [Official] and [Streamer] verification tags, which will be displayed next to the player's name.
12. Improved the loading screen and transition effects at the start of matches.
1. [Japanese Mahjong] Fixed an issue where a [Ready Hand Prompt] incorrectly appeared at the start of the match before the player's first turn.
2. [Japanese Mahjong] Adjusted [Yaku] calculation logic during settlement to prioritize the segmentation of [Yakuman] patterns.
3. [Taiwan Mahjong] Adjusted the logic for lifting the [Pass] (Missed Win) status. Players must now discard a tile that is not a winning target to lift the status. Additionally, players currently in [Pass] status cannot win on another player's discard or via Self-Draw.
4. [Taiwan Mahjong] Fixed and adjusted Draw Game rules by adding the [Eight Reserved Stacks](鐵八墩) setting: Reserve 16 tiles and the beginning of each round, and the round ends in a Draw if the player drawing the 17th-to-last tile discards it and no one declares a win.
5. [Taiwan Mahjong] Fixed an issue where the [Flower draw](補花) order at the start of each round did not change according to the Dealer rotation.
6. [Taiwan Mahjong] Fixed a unit error in the [Flower Tiles] Count within Player Statistics.
7. [Hong Kong Mahjong] Fixed an issue where [Terminal and Honor Tiles Hand](花么九) incorrectly counted extra Fan for [All Pons].
8. [Hong Kong Mahjong] Fixed an issue where [All Pons] Fan were incorrectly omitted when [Pure One Suit] and [All Pons] were achieved simultaneously.
9. [Sichuan Mahjong] Fixed issue where, when a player declares a concealed kong after two players have already won, the [Rain Tax] is correctly collected from the remaining players who have not won, but while refunding the [Rain Tax], it is incorrectly split and returned to the players who had already won and never paid the [Rain Tax]
10. [Sichuan Mahjong] Fixed an issue where [Pure All Kongs] was incorrectly calculated as [Pure Golden Wait].
11. [Sichuan Mahjong] Fixed a visual bug in Game Records where, if the viewed player held a tile of the [Disown Suit], the [Ready Hand Prompt] would incorrectly show the [Disown Suit] tile as a winning tile (this was a display error in Game Records replays only).
The Amatsuki Mahjong Operations Team
