Hey Couriers!
Thank you all for your interest in the game. As a two-person team, we have worked tirelessly to bring our first game to life. However, it seems that our internal testing was not sufficient, leading to many issues that you’ve encountered. We sincerely apologize for this.
Despite these issues, we are incredibly grateful for your positive feedback and for reporting bugs through various channels. Your support means the world to us. Our biggest motivation is to make the game an enjoyable experience for everyone.
With that in mind, and considering community feedback, we have decided to postpone the Early Access release to Q2 2025 to ensure a more stable and polished experience.
Thank you again for your support! We will keep you updated on our progress.
Patch Notes V0.0.5
This update includes the implementation of some features from our to-do list and fixes for identified issues.
Fixed Bugs
- Fixed an issue where the cashier would not deliver the package the next day if a customer was present when the day ended.
- Fixed potential issues in the cargo production algorithm.
- Fixed an issue where throwing multiple cargos at the worker behind the cargo truck could cause a break.
- Fixed an issue where the evening cargo dispatch panel was visible while in the Cargo Terminal.
- Fixed an issue where the mouse cursor would not appear when returning to the report screen after using Alt+Tab.
- Fixed an issue where payments had an incorrect due date.
- Fixed an issue where purchased upgrades did not activate immediately.
- Fixed an issue where cargo would remain floating when placed on the fridge.
- Fixed an issue where the mouse cursor would disappear when changing resolution settings.
- Restored resolution settings.
- Fixed an issue where cargo could be thrown behind walls.
Improvements
- Interaction with the Cargo Terminal is now automatic.
- New dispatch system: The truck arriving in the evening will now request specific cargos.
- Updated keybinding states.
- Improved cargo physics and throwing mechanics.
- Improved customer arrival algorithm.
- Economy Balancing
Known Issues
Temporary workaround: Some issues may be resolved by returning to the main menu.
- Customers may sometimes not leave after delivering or receiving cargo.
- In rare cases, cargo trucks may arrive back-to-back.
- In rare cases, cargo on the scale may not appear on the scale panel.
- Some cargo features may become deactivated during day transitions.
- There is an issue where purchasing the Cold Chain feature prevents fridges from unlocking.
- Some audio effects are not affected by the SFX settings.
- When placing cargos on shelves, they may disappear or get stuck in hand.
- Tutorial objective updates are not functioning properly.
What’s Next?
- Adding a dolly (two-wheeler) for carrying multiple cargos.
- Improving and polishing existing mechanics.
- Adding numpad support.
- Expanding keybinding options.
- Bug fixes.
Final Words
The demo is a version we have prepared to test the core mechanics of the game. We will continue releasing updates until the mechanics in the demo are fully polished and bug free. If you are interested in the game, don’t forget to add it to your wishlist for more content in the full release.
We are planning to run a public playtest before the Early Access release. We will keep you updated as developments progress. Join our Discord channel to stay informed.
Hotfix v0.0.5(6)
We updated the game a few hours ago, but we noticed that the evening cargo truck was arriving simultaneously with the morning cargo truck. This patch addresses that issue.
