Patch 0.51.2
Happy Sunday! I'm continuing to smooth out some remaining rough edges, and have a few more updates coming in that regard, but happy with progress. With the most important issues resolved (I think), I'm focusing on finishing up the save/resume game systems for hopefully later this week.
As always, if you're enjoying the game please leave a review. The feedback so far has been really encouraging, but gotta get a few more reviews so the game can get its first, all important, official rating.
Onto the notes:
Bugs
- Fixed a bug with the assault synergy that could cause it to give ammo to non-assault abilities (including augments) while they were reloading. This would cause them to get stuck reloading, and in the case of augments could permanently disable them.
- Fixed an issue that would cause enemy bullets from the Valknari Elite ship to become intangible, unable to collide with weapons or disappear
- Fixed a bug that was preventing the "Weapons Upgraded" stat from properly updating post-game
- (Mouse Only) Fixed a bug that would cause you to be unable to highlight the first augment after upgrading until you moused over a different augment
QoL
- Forger Synergy Gold Spawn Sound should no longer be too loud
- Drone and Recon synergy units needed now match the tooltip text
- (Mouse Only) You no longer need to left click to make the cursor reappear when quitting or restarting to the main menu
