Ahoy Deckhands!
In the past few months, we’ve been sailing full speed ahead with development. Bugs have been fixed, features added, enemies balanced, interfaces created… It’s quite a long list, but we’d like to share the most important highlights:
Quest system. Sailing the seas is now more entertaining than ever. This is also the first step toward building the story.
New promotion system. Based on the feedback we’ve received.
New professions. Since the promotion system is richer than ever, we’ve introduced three new professions to do it justice: the Cook, the Shooter, and the Deckhand.
New cards. Not much more to add here.
Gameplay changes. You can now fire more times… before firing even more times.
Unlock system. Professions, cards, and trinkets now need to be unlocked.
Enemy AI improvements. To make them a challenge that’s tough but still fun.
Interface improvements. Now they’re more consistent and polished.
Combat effect upgrades. Because a cannon shot is always better when it looks powerful.
Main menu. We had one before, but it needed a little love.
The LamaGlama Games crew.
