I had always been publishing works on Steam using the default lowest price in the backend without making any changes. I thought that adjusting the price for one region would automatically sync the prices for other regions based on the exchange rate... but it ended up like this.
After receiving feedback, I immediately adjusted the pricing for other regions. However, since the game is currently in its launch discount period, the price changes can’t take effect until after the discount ends.
I sincerely apologize for the inconvenience this has caused. I’ll be more careful in checking these details in the future and will ensure that such issues never happen again. Thank you for your understanding!
