Thank you to everyone that has wishlisted, playtested, and supported this crab game along the way.
I wanted to give the community some notes about SU and its development up to this point:
- SU took a year to make, and was made while working an unrelated full-time job
- Solo developer
- 0 years of experience when started
- $0 development budget, completely self funded
- $0 marketing budget, completely self promoted
- Ended roughly -$500 to budget
So if we hit any walls during development, please keep in mind that I am not a A, AA, or AAA studio and things will take time/effort. Patience is appreciated!
Here are some known development objectives that are on the roadmap for 1.1:
- Shadows on medium settings in certain areas are flashy
- Input binding is being worked on
- UE5 does not natively support Playstation controllers, so some inputs may not work (try Steam mapping)
There are a ton of easter eggs in Scuttle Up to find. When you do, share them with the community! Also, at the time of this post my best run is 19:26. Think you can beat that?
Make sure to join the Discord! You can share clips of your playthroughs and your best screenshots! Join here: https://discord.gg/TWWayFGG7y
Yee claw crabbos, see you at the top
