- All dialogue choices and quick-time events in the entire game are now playable.
- Overhauled Chapter 3 Containment Lab Gameplay setup to account for priority of conversations in proper order based on player's choices and save file.
- Hidden Ending Conversations created and implemented in gameplay with branches and decisions accounting for all variations.
- Hidden Ending cinematics created, adjusted for continuity, and implemented in gameplay.
- Interacting with Terminal interactable in Chapter 3 grants access to the Hidden Ending branches. Will be refactored once puzzle is implemented. Also added a Playtest Debug Save State for this.
- News and updates
- Project Vesperi Playtest
- PROJECT VESPERI - 1.1.0 Playtest
Source: Steam Community (opens in a new tab)
