In the coming week we will be releasing our first major update, some features to expect includes:
QoL
Localization Support (Thai, Japanese and Chinese)
Audio Controls effect both menu and ingame(both music and sfx)
toggle between animated or non animated Units in options
graphics style toggle to emulate PS2 or Sega Saturn graphics on Units and environment in options
UI(Main Menu)
New Menus: Your Units, Customization
New Marketplace option: Weapons
Custom Game Menu can no longer start with a blank map (bugfix)
None option for Maps in Custom Game no longer results in a white map
replaced Grassland, Highland, and Tartarus with new map artwork
Quickplay AI uses randomized Deck (enhancement)
Custom Game can be started with or without Deploy Phase enabled (bugfix)
Units
Animated Mechs(Bipeds)
Customizable Mechs (Full Support on Animated only) (Weapons + Skins)
fixed asset rotations for more advanced union mechs
Ingame
Added A How To Play at game start
Weapon Rotation Orientation added (bugfix)
fixed issues where some players reported only the Federation spawn working correctly and not the Union
numerous bugixes related to selection, attack indication
fixed bug where system messages piled up during combat, they now cascade in order of events
clarified numerous system messages based on player feedback
fixed issues with move marker draw radius
Reworked Dice Roller to include descriptions of dice roll
Tiles with dead entities are marked but considered unoccupied
fixed a bug where AI was treating dead entities as though they weren’t
fixed dice roller to ignore disabled and dead entities, on death entities now lose all status effects
Added pause like behavior to Victory Screen
new rotation behavior, can rotate after moving (optional)
We're working on the following features currently before releasing this patch:
Obstacles
need to make a PlayerConfig object to hold all options values
WeaponInventory.xml
Tutorial
Customization of Non-Animated assets (Skins)
See You on the Battlefield!
Team Ferrous
