Hello!
I am pulling the demo.
"But Joe, Why? I cannot contain myself when I play this" I hear you ask.
Simply because it is not up to the standard that I can see the game becoming.
There's a few roadblocks ahead before I'd be happy having people playing this and I don't want people to get a bad first impression.
The main things I need to do before having this demo out back in the wild are:
Refining the early game
I have a better introduction planned which starts with more F.U.N. (as Dwarf Fortress says) upfront
Fixing the movement
Mr Figs' movement is a bit slippery. I've got some fixes for this but they need refinement
Re-ordering and being brutal with later-demo content
I quite like the mid-game of the demo. After the tutorial-ish levels but before the end of the first area. The end of the first area still needs work though. They were some of the first levels I created when I believed that bigger is better and that we should punish the player. How wrong I was. Mr Figs is not that kind of game and I've realised I should stop trying to bend it into something it is not.
Once I'm more confident in the demo and its feel, the demo will come back out. For now, it stays offline.
If you'd like to still play the demo, you can just run the .exe itself but please do not judge the game on this demo, there's a reason I'm pulling it.
I don't intend on not having a demo, it will come, but when, I am not sure.
Anyways, this month's update is probably gonna be another biggie!
Thanks again <3
