Yoooo,
Been a busy month and I seemed to have pulled a lot of good stuff out of the bag at the 11th hour.
The two biggest ones being lighting and physics!

Everything can now smash into pieces when you bomb 'em. Very juicy and very fun.
Not only that, all of the levels are lit to give a better feel to them, this may play into mechanics later in the game, who knows?
Other additions this month:
- Shake the inventory HUD if we try and plant a bomb and have no bombs. Play a sound too
- Add rewind to UI so you can tell when it's rewinding
- Add some more rewind levels to first area
- Improve glitch effect for things that are rewinding
- Make wigglers trigger fists
- Start on bomb chaser
- Start on lasers and mirrors
- Make more things rewindable, especially on the second area
- Make wigglers rewindable
- Make fists rewindable
- Get rewind working on ice mostly
- Make stage 1 spikes blow up bombs if a bomb is on them and they go up
- Make areas display titles when you enter them
For now, I'll be focusing on the second area and occasionally dip into the
first area to finesse the beginning of the game. I feel like the beginning
feels a bit slow so I'm keen to fix that
See you next month!
