Welcome back to another episode of Screaming Into The Void.
This month has been pretty productive. I thank my holidays over the Christmas period for that one.
As a result, we've got a fair amount to get through.
Once again, there is no video devlog this month. They take time and to me, the game is higher priority. I will get to doing one eventually...
On with the show!
This month:
- Add speech audio for all characters
- Mr Figs (and other characters) now have cute (or not-so-cute) voices to go along with their dialogue!
- Add third area "chasing-square" mechanic!
- These have been lifted and shifted from the second area to the third area. They're quite devilish but I'm sure you'll have fun with them
- Add fast flowing lava
- Run before it gets you!
- Add poison status effect
- Stay in the green sludge for longer than 2 seconds and you're out!
- Add particles to ballistas when they're exploded
- This is a fun one. When you blast a ballista, parts of it will fly out everywhere!
- Fix a 3 year bug with pushable rocks
- I've finally gotten around to spending some actual time with my loveable rocks. They are now entirely foolproof. Previously, you could probably refer to them as "janky" which made me sad
- Make sound effects play more sensibly
- We no longer play sounds out of view. Or too many instances of one sound. And we nicely randomise the sounds so we don't get the same one playing multiple times in a row
- Add more portraits for dialogue
- Make foreground particle effects correctly span the entire playable area
- Polish the end of the second area with some more scripted dialogue and intermediary levels
- Add more hidden things to a few levels
- Improve the pressure plate sprite for the second area
- Rework the shading on my main man, Mr Figs
- Add more sound effects for a whole lotta stuff
- Make ballista arrows hitboxes more forgiving so death feels fair
- Get ordering of level select correct
- Add support for hidden levels
- Fix a crash in the keybindings menu
- Shrink Mr Figs game size down to ~100mb
There's some boring stuff I omitted but that's all the good stuff.
We're getting ever-so-slightly closer to a demo which should be exciting!
Catch you all next month, remember you can find me Discord, X, and here
Ciao for now!
