Good morning once again,
Before we get into it, the trailer for Mr Figs has been released!
This is likely to be superseded at some point by a trailer that shows more of the game but for the time being it's doing a good job of showing _some_ of the mechanics present in Mr Figs.
You can view it here:
On with the show...
This month I spent a lot of time working on the second area, new levels, more hidden items, a new boss and a new dialogue system instead of the old cut-scenes that were present previously.
I'm hoping to get these ironed out so I can then begin work on the third area mechanics
The most significant changes were:
- A new dialogue system with character portraits, zooming and other niceties
- New levels to establish the story
- hidden rooms. These are hard-to-spot rooms on levels which may or may not contain certain items
- 10+ new levels
- A new ghost enemy
- moving platforms
- Started work on second area boss
- New walls for the first area
- Bombs now shake when about to explode
- Bombs now explode when placed onto spikes that are "up"
- Improve pushing sprite a bit more for figs
- Re-added in a death sound/animation for figs when he's hit
- Added sounds to portals being used
- Big performance improvements on holes (19fps increase) and "stressed tiles" (10fps increase)
- Consistent font everywhere
P.s.
There'll be no devlog video this month simply because I would rather spend that time on the game. When it arrives, expect the next devlog video to be a big one!
You can watch previous devlogs on the linked YouTube channel at the bottom of this post.
See you all next month!
