Developer postOriginal post (opens in a new tab)

Update V0.0.3

Hello everybody!

Here is the latest patch for The Fifth Day, focusing primarily on reworking and producing a better baseline for the AI. I was able to address some of the key concerns expressed by the community, but I still have plenty of interesting ideas for producing more dynamic AI behavior in the future.

I greatly appreciate everybody's help in offering suggestions and posting bug reports in the designated forums; your support is extremely valuable to both myself and the development of a community behind the project, so thank you for being such an awesome group of people!

In other news, the development team is expanding! Over the past couple of weeks, I have spoken to and added a second developer to the project in hopes of adding new ideas and content to future updates.

Below you can find a full change list for this update:

  • Completely rewrote the logic behind npc AI in order to provide more modular functionality and room for expansion on future behavior.
  • Added dynamic pathfinding for AI.
  • Added AI avoidance for steep drop offs and cliffs.
  • Added ability for hunters to shoot targets above or below them.
  • Added the ability for hunters to predict the enemy's movement and attempt to fire at the predicted destination.
  • Added a small chance for hunters and detonators to drop loot upon being destroyed.
  • Added lock on sound for hunter.
  • Added the behavior for swarm to hover around and protect their master by default.
  • Added command to lock swarm patrol area.
  • Added command to unlock swarm patrol area.
  • Added trails to swarm flight paths.
  • Changed command line interface to be case insensitive.
  • Fixed issue that caused AI to walk through solid walls.
  • Fixed issue that caused harvesters to become trapped in trees.
  • Fixed bug where disabling a harvester prior to payload drop off would result in an empty resource pod.
  • Fixed bug where harvester would idly hover in one location.
  • Fixed bug that caused items that were left in containers to be lost after loading a game.
  • Fixed bug that caused hacked AI to be lost after loading a game.
  • Fixed bug that caused a loss in connection to hacked harvesters after loading a game.
  • Fixed bug with turret not working properly after loading a game.
  • Fixed issue with turret attacking its master after loading a game.
  • Fixed bug that caused negative health and player invincibility to occur in multiplayer.
  • Fixed bug that caused sound to not scale properly when using the in-game master volume slider.
  • Increased the size of radiation fields given off by nuclear cells.
  • Increased field of view for hunters.
  • Rescaled the boost given from the luck skill.

NOTE: Keep in mind that some of these changes will not take immediate effect on old save games.

In the next update, I will work on further optimizing in-game performance as well as hopefully adding some new features and items to the gameplay.

Cheers!

-Touz