Hello everyone!
V0.0.2 is up and ready to download! I spent the last couple of weeks primarily working on improving UI flexibility, match making, and bug fixes. I was not able to finish redesigning the AI related issues in this update, so inorder to avoid releasing a rushed version of the AI, I decided to make this the prime focus for the next update. I hope you enjoy some of the new features and changes I made in 0.0.2, let me know what you like, or would like to see changed in the future.
Thank you for being such an awesome and supportive community! I greatly appreciate everyone's help in participating in the early access development of this project. You can find a full change log for this update below. :)
- Complete overhaul of all GUI related aspects of the game.
- Improved performance when rendering and updating GUI.
- Added ability to create custom matches for online play.
- Added option to select game mode for created matches.
- Added option to specify player limit for created matches.
- Added option to change day count for created matches.
- Added option to change day length for created matches.
- Added option to allow respawns in online play.
- Added option to create online private matches.
- Added freeplay online game mode. (Currently, freeplay online is very similar to "Loners", but I will look to add persistant features to this mode in a future update)
- Added the option to create a match upon failing to connect to any present matches.
- Added lobby chat to multiplayer lobby.
- Added separate indicator for closed and open rooms in the "Find Server" window.
- Added descriptions for all skills
- Combined chat and lobby windows into one interface during gameplay.
- Changed Vsync option display to be either "enabled" or "disabled".
- Fixed bug that didn't allow for binding certain keys in the key binding menu.
- Fixed bug that caused binding control to any action to also call the fire action.
- Fixed bug that caused binding alt to any action to also cause zooming.
- Fixed bug that forced zoom whenever Alt-Tab was used during gameplay.
- Fixed awkward opacity issue when rendering certain previews in the preview window.
- Fixed bug that did not allow for removing or taking capacitors.
- Fixed bug which caused changing chat channel to not work in certain cases.
- Fixed bug that caused previews to stutter when an item was selected or dropped from the inventory.
- Fixed bug in RFID options window that caused user to be locked in the window when the selected AI was destroyed.
- Fixed incorrect description for the MC 10.
- Improved tutorial for jumping.
- Added description for enemy relations into hacking tutorial.
- Added smooth fade transitions to all tutorial menus.
- Combined RFID relations and commands menu into one window.
- Slightly decreased weapon spawn probability.
- Slightly increased detonator movement speed.
Cheers!
-Touz