Hello everybody!
Here is the latest patch for The Fifth Day, focusing primarily on reworking and producing a better baseline for the AI. I was able to address some of the key concerns expressed by the community, but I still have plenty of interesting ideas for producing more dynamic AI behavior in the future.
I greatly appreciate everybody's help in offering suggestions and posting bug reports in the designated forums; your support is extremely valuable to both myself and the development of a community behind the project, so thank you for being such an awesome group of people!
In other news, the development team is expanding! Over the past couple of weeks, I have spoken to and added a second developer to the project in hopes of adding new ideas and content to future updates.
Below you can find a full change list for this update:
- Completely rewrote the logic behind npc AI in order to provide more modular functionality and room for expansion on future behavior.
- Added dynamic pathfinding for AI.
- Added AI avoidance for steep drop offs and cliffs.
- Added ability for hunters to shoot targets above or below them.
- Added the ability for hunters to predict the enemy's movement and attempt to fire at the predicted destination.
- Added a small chance for hunters and detonators to drop loot upon being destroyed.
- Added lock on sound for hunter.
- Added the behavior for swarm to hover around and protect their master by default.
- Added command to lock swarm patrol area.
- Added command to unlock swarm patrol area.
- Added trails to swarm flight paths.
- Changed command line interface to be case insensitive.
- Fixed issue that caused AI to walk through solid walls.
- Fixed issue that caused harvesters to become trapped in trees.
- Fixed bug where disabling a harvester prior to payload drop off would result in an empty resource pod.
- Fixed bug where harvester would idly hover in one location.
- Fixed bug that caused items that were left in containers to be lost after loading a game.
- Fixed bug that caused hacked AI to be lost after loading a game.
- Fixed bug that caused a loss in connection to hacked harvesters after loading a game.
- Fixed bug with turret not working properly after loading a game.
- Fixed issue with turret attacking its master after loading a game.
- Fixed bug that caused negative health and player invincibility to occur in multiplayer.
- Fixed bug that caused sound to not scale properly when using the in-game master volume slider.
- Increased the size of radiation fields given off by nuclear cells.
- Increased field of view for hunters.
- Rescaled the boost given from the luck skill.
NOTE: Keep in mind that some of these changes will not take immediate effect on old save games.
In the next update, I will work on further optimizing in-game performance as well as hopefully adding some new features and items to the gameplay.
Cheers!
-Touz