⚡ BackStreet Update Notes (April 24, 2025)
This update focuses on enhancing the intuitiveness and action-oriented nature of combat and interaction systems, as well as rebalancing early-stage difficulty and improving the item economy. Various improvements have been made to enhance overall stability and immersion.
🎮 Gameplay Balancing and Chapter Structure Adjustments
- Boss HP and defense increased: HP 1000 → 1250 / Defense 0.5 → 0.6
- Early chapters (first 3 stages) have reduced difficulty.
- Increased frequency of crafting stages. Early elite monster spawns have been removed to smooth out the difficulty curve.
- Item and healing system adjustments
- Healing pack values adjusted: 30 / 50 / 90 → 15 / 30 / 50
- Skill prices significantly lowered (e.g., Multi Slash: 15 → 8, Straight Slash: 15 → 5)
- Healing vending machines improved: Prevents reuse after crafting, adds visual/audio effects, and now only outputs small heal items.
🎨 UI & UX Improvements
- Crafting material display added to Main HUD
- Fixed UI and currency icon errors at crafting stations
- Next-stage indication improved with +1 buffer to avoid confusion
- Camera control improvements
- Smoother camera movement and character visibility handling
- Improved camera response during skill usage; zoom/sensitivity fixes to come
- Combat and interaction system improvements
- Trash bags can now be opened by attacking them
