Introduction
Hello, I’m Pencil, the lead for boss and scenario design on ChaosBringer. Starting today, I’d like to introduce our game and share the development process through a series of posts.
First, I’m excited to share some great news! The Steam page for ChaosBringer is finally live. We’d greatly appreciate it if you could take a look, and if it piques your interest, please consider adding it to your wishlist.
Starting today, through our development diaries, we aim to share the story behind the making of our game. We’ll be bringing you more details about ChaosBringer, our ideas, challenges, and the various aspects of development. Your support and enthusiasm are a great source of motivation for us. Please join us as we watch ChaosBringer grow. We look forward to using this space to communicate more closely with you all.
Development Diary Part 1: The Origins
""Cut the DPS! Cut the DPS! Who’s still attacking?!""
If you’ve ever participated in a raid in an MMORPG, you’ve probably heard the raid leader’s urgent shout like this, or felt the frustration of having to hold back your damage, even with great gear. Remember those moments?
For those who miss the intense moments of MMORPG raids, or when your party wiped after failing a boss mechanic but everyone laughed and tried again. Or perhaps you’ve had to leave those memories behind as real life made it harder to coordinate schedules with others?
That’s where our journey began. ""What if we could experience that same thrill on our own?"" That question is what sparked the creation of ChaosBringer.
ChaosBringer is a party-based single-player RPG set in a fantasy world.
In our game, you don’t control just one character. In 4-player raids, you control all 4, and in 8-player raids, you control all 8?you’re in command of the entire party.
Players can enjoy solo boss raids by gathering four or eight heroes equipped with gear of their choice, playing at their own pace. We, as fans who once enjoyed MMORPG raids, have created this game for those who want to relive that thrilling experience.
Preview
In the next diary, we’ll introduce the systems we’ve implemented to make the game even more enjoyable for you.
