Hello!
Back with some new improvements, as well as small content additions before the next major update. Let's get right into the new changes:
Visual Additions
Added animated studio logo to the intro of the game.
Added more visual indications in the quick guide start.
Changed the font in the quick guide start to provide better readability as well as more fitting style.
Resource panel now features a new style, hopefully providing more readability.
Various parts of the UI have been slightly modified for better readability.
Colors have been slightly corrected on various objects.
Bugfixes
Fixed an issue where the editor couldn't properly edit a saved game. Technology and resource data is now cleared from the saves that are edited with the editor. (this will change in the nearby future, to include custom setting of those value from the editor).
Fixed an issue with neutral units rarely getting stuck
Miscellaneous
Added a new challenge scenario "Prosperous Valley", which adds another 'race against time' challenge. Your enemy has more units, and can create and grow their town with time, you must act swiftly, and utilize your 3 units efficiently to take on a fortress, militia and a growing town.
