Swamp with Updates
Actually a good thing: I feel there is so much going on, that I think it makes sense to cut the news a bit, and focus just on the most-interesting things - and just mention the rest briefly.
Road to the Demo in March
A small and solid playable demo remains the next big milestone. Currently steps are polishing and debugging. Just like in the weeks before, I remain absolutely confident, that Q1, more specifically march, is absolutely realistic. That's 3-6 weeks from now.
4 Minutes Gameplay Preview
TL;DR: Youtube Link.
This gameplay preview from unreleased footage focuses on the non-combat, such as dialogues, looting, environment and feeling itself. While combat is a big part of the game, it was shown already a lot in previous updates, so this time, things are showing another side of the game.
Refreshed Look
First impressions are important, so Gate Project is in coop with our friends and partners at the design studio Hollow and Hues to spice things up in all directions regarding assets and visuals. A current proposal which is floating around, is the new logo...

Other
Like announced on top, the rest will just be a footnote here, even though all of it would be worthy to show off in more details:
- new supporting unit type "Special Forces": superior to regular soldiers, agile, quick and deadly on close combat with their SMGs, using the new ability "Run'N'Gun"
- new stationary weapon types: added Blaster MGs and a Blaster Cannon of type "Heavy" - this one has slow-firing, but with a lot of oompf
- new direct controls for units: e.g. sometimes it might make sense to force units to reload their weapons before a next engage
- polish and bugfixes across the board: Stuff, which immediately breaks the immersion like flickering UI etc. was dealt with. It's part of the initiative to have a solid demo
- currently considering to reduce news and updates to bigger, bi-weekly news. That would give a bit less overhead work, though at the same time showing progress less frequently...
