Adding Interactive Objects
As part of the out-of-combat work, last week was somewhat sluggish and filled with non-dev occupations, but still managed to make a few interesting additions and progresses.
For example added interactive elements, which will have various purposes like triggering doors, mechanisms and many more. One is for now a mystic "Power Stone", which can be activated, often acting as an incredible energy source.
Some Intermediate Dev Steps
Other than that, adding in parallel various map sizes, templates for it and elaborating a workflow for it, to make sure map additions can happen as quickly and efficient as possible. Currently aiming to have ~8 map sizes ranging from "micro" size, which should take only a few minutes to complete, up to "huge", which will be very likely handcrafted key story missions, taking an hour or so to complete.
Related to that, I'm adding the real/game locations in the Milky Way. Gate Project uses real (potentially habitable) exoplanets and locations as reference, since this adds a lot of authenticity. Finding them in online sources, placing them in the correct in-game map takes quite some effort. Also for that, there might be a way better workflow just around the corner, which I'm evaluating.

