🧭 End of Everything — Update 0.2.5-0.2.6 Roadmap
Development for Update 0.2.5 is currently underway and will introduce major improvements to survival systems, world interaction, the new player experience, and overall gameplay balance.
Many of these changes come directly from community feedback, and development will continue evolving as new systems and improvements are added to the game.
Some systems will arrive earlier through smaller updates leading up to the full 0.2.5 release.
🔧 Update 0.2.5 — Survival Systems Patch (Releasing Soon)
Update 0.2.5 will introduce several improvements to survival mechanics, crafting clarity, and early gameplay systems while development continues toward the full 0.2.6 update.
🦠 Sickness System
A new sickness system will be introduced.
Instead of taking direct damage from unsafe items, players may now become sick when consuming contaminated resources.
Possible causes include:
• Drinking dirty water
• Eating rotten meat
When sick, players may experience effects such as:
• Health reduction over time
• Brief stamina drops (stamina can temporarily drop to 0)
• A green sickness screen overlay
• Coughing sounds that increase as sickness worsens
If left untreated, sickness can reduce the player's overall health significantly below the normal 100 HP limit.
Players will need antibiotics to cure sickness.
💧 Dirty Water Improvements
Dirty water now works with the sickness system.
Players can drink dirty water from environmental sources including:
• Toilets
• Sinks
• Bathtubs
• Showers
Dirty water restores thirst but carries a risk of sickness.
Dirty water sources respawn after approximately 6 hours of in-game time.
🥩 Rotten Food System
Rotten meat will now properly interact with the sickness system.

Eating spoiled meat will risk causing sickness instead of immediate damage.
🧰 Crafting UI Improvements
Several improvements are being made to improve crafting interface readability.
Improvements include:
• Better crafting UI visibility
• Clearer crafting material requirements
• Improved crafting menu readability
💰 Old World Money (Phase 1)
The Old World Money currency will begin appearing across the world.

Players will begin finding currency items scattered throughout buildings and containers.
Sources: Cash registers, Safes, ATMs, Corpses, Vehicles.
This currency will later be used with traders, which are planned to be introduced in updates leading into 0.2.5.
🎓 Tutorial Level (Introduced in 0.2.5)
A basic tutorial level will be introduced to help new players learn the core mechanics of the game before entering the main world.
The tutorial will cover:
• Movement and exploration
• Searching containers and looting
• Drinking water from environmental sources
• Inventory management
• Crafting basic tools
• Basic survival mechanics
The tutorial system will expand and improve over time as development continues.
To prevent exploitation, Steam achievements and player stats will be disabled while inside the tutorial level.
Players will also have the option to skip the tutorial and begin directly in the open world.
🎒 Death Loot System Improvements
The player death system will be redesigned.
Instead of dropping multiple item stacks, players will drop a single backpack containing their inventory.
Features include:
• Backpack remains for 30 minutes • Directional marker to help locate the dropped backpack • UI timer showing remaining despawn time
If the player dies again before retrieving their backpack, a new backpack will spawn containing the player's current inventory.
🖥 UI, Resolution & Accessibility
Several UI improvements are planned.
Resolution Improvements
• UI scaling improvements for 1440p (2K) and 4K resolutions • Improved UI readability on large displays • Adjustments to time-of-day and date UI elements
UI Fixes
• Fix controls text not displaying correctly in the options menu • Improvements to UI layout and readability
🚀 Update 0.2.6 — Roadmap
Update 0.2.6 will introduce several major gameplay systems and improvements to the survival experience.
🧠 New Player Experience Improvements
Improving the early gameplay experience is a major focus of this update.
A new tips and hints system will appear during gameplay to guide players through survival mechanics such as:
• Looting containers
• Crafting items
• Finding water sources
• Basic survival strategies
🔪 New Early Weapons
Several early survival weapons will be introduced:
• Bone Knife

• Wooden Club

• Spiked Wooden Club

These give players more options during early survival encounters.
📦 Item Description Improvements
All items will receive clearer descriptions explaining their purpose and uses.
This will help players better understand:
• crafting materials
• survival resources
• item functionality
🌍 World & Loot Improvements
Several improvements are being made to world exploration and loot distribution.
Loot System Rebalance
Loot tables across the world are being rebalanced so items appear in more appropriate locations.
Examples include:
Kitchen containers → food items
Bathrooms → water / medicine
Tool containers → tools and materials
Increased Lootable Objects
More environmental objects across the wasteland will become lootable containers, increasing exploration rewards.
💧 Survival Systems Expansion
New water sources will be introduced to improve survival balance.
New sources include:
• Water barrels
Players can also find clean bottled water in vending machines across the world.
🐄 Animal AI & Food Sources
New animals will be introduced to expand survival gameplay.
Animals planned include:
• Chickens
• Pigs
• Cattle (Beef)
• Birds
These will provide additional food resources for players.
💰 Traders & Economy
The Old World Money system will expand with the introduction of traders.
Traders will allow players to exchange currency for survival supplies such as:
• Food
• Water
• Equipment
🧟 Infected Improvements
Several improvements are being made to infected behavior.
• Hellhounds receive new sound effects
• Increased infected sound variety
• Animation improvements
• Hellhound rigidbody fixes
Introduction of a Tank-style zombie boss with underground facility.
🏗 Building & Base Systems
Several improvements are planned for building systems.
• Players can hold interact to destroy built structures
• Zombies will properly attack player-built structures
• Structure health systems will be expanded where needed
🌧 Environment Improvements
Environmental systems will receive several visual improvements.
• Rain system improvements and fixes
• Lighting baked across maps for improved visuals
• Fog system improvements for atmosphere
🎮 Controller Support
Controller support will continue expanding.
• Continued controller compatibility improvements
• Investigation into Steam Input layouts
• Fix UI prompts showing both keyboard and controller inputs simultaneously
🚀 Looking Ahead
Update 0.2.5-0.2.6 represents a major step forward in improving survival mechanics, world interaction, and the new player experience in End of Everything.
Many of these improvements are being developed directly from community feedback, and development will continue expanding the world and gameplay systems moving forward.
Thank you to everyone supporting the project — this is only the beginning.
🔗 Get End of Everything now on Steam
Kind regards,
NekMinute
Solo Developer of End of Everything
Happy Dayz Games
