🚧 End of Everything — Update 0.2.2 (Major Update)
Update 0.2.2 is a major milestone for End of Everything and represents the final large Early Access update before moving toward full Indie release.
This update focuses on core combat improvements, enemy balance, progression systems, Steam integration stability, and preparing the game for its transition out of Early Access.
Following the release of 0.2.2, a small number of hotfix updates will roll out over the following weeks to fully integrate newly added content with crafting data, loot tables, world spawning, models, and functionality.
🏆 Achievements Added (36 Total)
All survival, combat, crafting, death, and level-based achievements are now fully implemented and live on Steam:
Survival
Still Breathing — Survive 1 in-game day
Hardened Survivor — Survive 7 in-game days
Against All Odds — Survive 30 in-game days
Seasoned — Survive 60 in-game days
Long Haul — Survive 180 in-game days
One Full Year — Survive 365 in-game days
Walkers
First Blood — Kill your first walker
No Mercy — Kill 50 walkers
Exterminator — Kill 250 walkers
Mass Grave — Kill 500 walkers
Walker Purge — Kill 1,000 walkers
Runners
Too Fast — Kill your first runner
Nowhere to Run — Kill 100 runners
Outpaced Death — Kill 500 runners
Crawlers
Finish Them — Kill your first crawler
Clean Sweep — Kill 100 crawlers
No Escape — Kill 500 crawlers
Hellhounds
That’s A Good Boy! — Kill your first hellhound
Hound Slayer — Kill 50 hellhounds
Hell Breaker — Kill 200 hellhounds
Crafting
Make Do — Craft your first item
Tinkerer — Craft 25 items
Survivor’s Hands — Craft 100 items
Master Crafter — Craft 500 items
Industrialist — Craft 1,000 items
Death
It Happens — Die for the first time
Hard Lesson — Die 10 times
Back for More — Die 50 times
Levels
Learning the Ropes — Reach level 5
Getting Serious — Reach level 10
Veteran Survivor — Reach level 20
Battle-Hardened — Reach level 30
Wasteland Expert — Reach level 40
Elite Survivor — Reach level 50
I Am Legend — Reach level 75
End of Everything — Reach level 100
📊 Steam Stats — Fully Fixed & Saving Correctly
All Steam stats tied to progression and achievements are now saving and syncing correctly:
Total XP
Days Survived
Walkers Killed
Runners Killed
Crawlers Killed
Hellhounds Killed
Items Crafted
Deaths
Level reward tracking
Steam Stats now correctly persist across sessions and installs and are fully linked to achievement progression.
🔄 Asynchronous Scene Loading
Added asynchronous loading between scenes
Smoother transitions
Reduced hitching and load spikes
Improved stability during scene changes
🧟 Enemy Balance & Behaviour (Implemented & Ongoing)
Crawlers
Health: 50 HP
XP per kill: 5
Movement speed: 0.3 – 0.5
Walkers / Runners
Health: 100 HP
XP per kill: 10
Walkers speed: 0.8 – 1.2
Runners speed: 1.8 – 2.05
Additional improvements:
New hurt / hit animations
New attack animations
New walk animations
Hit reaction delay (0.25s) before resuming behaviour
🔥 New Enemy: Hellhound
Deals double damage compared to standard zombies → 8 damage every 2.0 seconds
Health: 150 HP
Movement speed: 2.2
XP per kill: 25
⚔️ Combat Improvements
Improved hit feedback and enemy reactions
More responsive and readable combat flow
Reduced animation lock during encounters
📈 XP, Level & Save System Updates
Fixed level UI alignment (TextMeshPro)
Updated enemy naming across UI:
Walker
Runner
Crawler
Hellhound
🔐 XP / Level Save Priority
Steam Stats are now the primary save source
Local .json save used as a fallback
Improves persistence across reinstalls
Prepares progression systems for multiplayer
🌲 Resource & World Fixes
Stick drops from trees adjusted
Axe hits now drop 1–2 sticks
~5 hits ≈ 10 sticks
Improved early-game resource availability
🆕 Item Expansion (Placeholders Included)
⚠️ Important Note
Many items introduced in 0.2.2 initially ship as placeholders:
Temporary models
Some items may have limited or no functionality at first
Upcoming hotfixes will complete:
Crafting data
Loot tables
World spawns
Models & animations
Full gameplay functionality
(Full item lists: Ammo, Armor, Weapons, Food, Healing, Resources, Tools, Throwables — included as announced)
🌍 Community & Platform Support
Official Twitch Category
https://www.twitch.tv/directory/category/end-of-everything
Official IGDB Listing
https://www.igdb.com/games/end-of-everything/
🚀 Road to Full Release & Planned Hotfixes
Once Update 0.2.2 and its follow-up hotfixes are complete:
All items will be fully functional
Crafting and loot systems finalised
Placeholder models replaced and polished
End of Everything will then move into Full Release, followed by:
New maps
Post-release content updates
Continued balance and feature expansions
To reflect the transition out of Early Access, the game will move to full Indie release with a price increase to:
💲 $9.99 USD
🔧 Planned 0.2.2a/b Hotfix Adjustments
The following fixes and balance changes are planned to roll out across several small hotfix patches after 0.2.2:
Storage & Building
Wooden Storage Box spawn capacity fixed
Wooden: 10 slots (was 5)
Metal: 20 slots
Metal Crate lid position adjusted
Campfire branch visuals fixed (missing branches restored)
Hovering over a building slot will now show a Hold Interact option
Holding the interaction key will destroy the placed object
UI & Menus
XP bar alignment adjusted (shifted right by one tab)
Player stats added to the Home Screen window
PlayerStatsManager moved to the Main Menu scene
Extras section fixes and cleanup
Progression & Balance
Dismantle returns currently 0.75% nerfed across all items
All achievements icons added
Day / Night cycle adjusted:
Day: 20 minutes
Night: 10 minutes (previously 10 / 10)
Resources & World
Water sources increased across the world
Reduced reliance on water bottles only
Axe harvesting expanded:
Axes can now harvest stone and metal, but at a slower rate
Tree stick drops adjusted:
Reduced from 1–2 sticks to 0–1 per hit
Weapons & Tools
New weapon: Machete
New tools:
Stone Pickaxe
Stone Hatchet
Stone tools harvest resources slower than steel tools (early-game balance)
Gameplay Fixes
Sleeping now works correctly at all times of day
Previously could fail during daytime
❤️ Final Note
These hotfixes are focused on polish, balance, and consistency, not feature creep. Once complete, End of Everything will officially leave Early Access and continue forward as a fully supported Indie release.
Please report any issues via Steam Community Discussions.
🔗 Get End of Everything now on Steam
Note on Early Access & Pricing:
With nearly two years of Early Access development, End of Everything is approaching its full release. As part of this transition, the price will increase to $5.99 USD at launch. This change reflects the current scope of the game and helps support continued development. Updates, fixes, and new content will continue after release at the same pace as during Early Access.
Kind regards,
NekMinute
Solo Developer of End of Everything
Happy Dayz Games
