Hi guardian of The Garden! Welcome to our first Devlog series. We’ve got some exciting updates to bring you up to speed on our progress!
Release of Our First Gameplay Trailer
We’re thrilled to announce that we’ve just released our first gameplay trailer! This trailer was created in collaboration with The Lazy Monday, a well-known gaming media channel on YouTube from Indonesia. It’s designed to give you a better understanding of the game’s mechanics and overall vibe. We’d love to hear your thoughts, was it easy to follow? Did it capture the essence of the game? Your feedback is invaluable, so let us know what you think!
Check it out here:
Public Playtest at Indonesia Game Expo (IGX)
We recently showcased our game for the first time at IGX, and it was an incredible experience! This was our debut public playtest, and seeing the response firsthand was both thrilling and motivating. Around 200 passionate gamers stopped by to try out the game, and their reactions were overwhelmingly positive. What made the event even more special was the opportunity to engage directly with the community and gather immediate feedback. Getting real-time notes on what works and what needs a bit more polish is invaluable for us.

Closed Beta Testing
We’re also opening up a closed beta for those who are eager to dive in early and share their insights. If you’re interested, make sure to fill out the form below. Invitations have already been sent out to our first wave of testers, and we’ll be inviting more players regularly. Don’t miss out—sign up now and keep an eye on your inbox!
link: https://bit.ly/gws-playtest
Updates Based on The Community's Feedback
Thanks to your input, we’ve been refining and enhancing the game. Here are a few key updates we’ve made:
- Content Balance: The gameplay is now more balanced, so we’re moving forward with developing new stages to keep things fresh.
- Projectile vs. No Projectile: We’ve made improvements in response to discussions about shooting vs absorbing mechanics. Now we're implementing projectiles to add more clarity and impact.
After implementing more updates based on the feedback from our IGX playtest and the first wave of closed beta testing, we’ll continue testing and iterating. Our goal is to prepare a build ready for open beta testing. Make sure to follow our Steam page for the latest updates and announcements!
Thank you for being part of this journey with us. Your feedback and support mean everything!
