Hey DeltaPhysicists, mostly polishing tweaks for this one. No significant bugs discovered, so will be pushing 0.4 to main/public branch next week.
Air Particle Changes
- smoother wind trail by decreasing distance between vertices
- adjusted force field for smoother and more consistent path
Audio
- rolling SFX now also factors in linear speed; will sound quieter at lower speeds
- decreased range for some SFX, to be less audible when off-camera
Misc.
- added trigger to de-spawn certain objects in the Loop, to help restabilize the simulation
- slightly decreased size of some collision hitboxes, to prevent unintended physical interactions
- adjusted some more loading zones, to prevent player from seeing unloaded map parts
- fixed some misaligned graphics
