- Reduced the Player's Knockback duration, so you are now spending less time out of control.
- Increased the Player's Invulnerable duration, so it's now actually much longer than the Knockback duration (over x2!).
- Reduced Enemy push force, making it less impactful but more fair to Player (allowing them to move through enemies, sometimes).
- When respawning, Player is now invulnerable for 1 whole second. This avoids player getting stuck on an enemy while respawning.
- BUG FIX: Player was still hittable while in Invulnerable state (flashing).
- Horizontal Spike's hitbox reduced, so they're now a little more forgiving to Player.
- Greatly reduced the high pitches in Door Open/Close sound effects, which were grating to some ears.
- Fast Travel colors are now marked on the map.
- Hints are now auto-dismissed if the hint itself has appeared before (eg, Missile Upgrades) and the player has entered 3 rooms since the hint appeared.
- BUG FIX: Map Screen's Set Marker button was BallMode button. It is now the Menu Confirm button (A for Switch/Xbox, X for PlayStation)
- BUG FIX: It was possible to lose the Selection Cursor when pressing up/down on Save File screen.
- News and updates
- Microvania
- 20250214 Patch
Source: Steam Community (opens in a new tab)
