New season begins! We've made balance adjustments, added the new Challenge mode and Mythic Chest, optimized some features, and fixed some bugs.
New Season Content
New HERO
*FROSTBORN PITCHER
*GOBLIN CATAPULT
New TREASURE
*Energy Converger
*High-Interest Loan
*BRANCH Medal
New Collection Items
*Entrance Effect - Fairytale Snow Hut
*Victory Effect - Great Fortune
*BATTLEFIELD - Bone Burial Cave
*BATTLEFIELD - Ancient Dragon Lord
*Dynamic EPIC Avatar DEMON SHADOW - Darkflame Sovereign
*FROSTBITE HEXER - Deepsea Guardian
*BOUNTY HUNTER - Dual Pistols of Death
*EVIL SPIRIT MATRIARCH - Queen of Hearts Witch
*PENGUIN CAPTAIN - Penguin Coast Guard
*LUNAR HUNTER - Moonlight Werewolf
*WARLORD - Armor-Crushing Berserker
*EVIL BREAKER - Lord Dracula
*DEMON SHADOW - Darkflame Sovereign
New Event
Challenge
*Players can either create their own matches or join matches created by others. The creator can set whether the match is public, whether TAROT CARDS can be used during the match, and the number of TAROT CARDS required as an entry ticket. The creator can also provide additional TAROT CARD subsidies!
*The total prize pool, consisting of the players' entry tickets and the creator's subsidized TAROT CARDS, will be distributed after the match to the players who rank 1st, 2nd, and 3rd based on their ranking. The higher the rank, the greater the TAROT CARD reward!
Balance
HERO
FURIOUS MAGE
*ULTIMATE: BASE ULTIMATE DMG reduced 180 -> 160.
SIN CRUSHER
*TALENT: GOLD gained when obtaining a counter SKILL reduced 25 -> 20.
*ULTIMATE: BASE DMG per light sword from ULTIMATE reduced 80 -> 70.
DRAGON OVERLORD
*TALENT: HP gained from obtaining different SKILLS reduced 20 -> 15.
EVIL BREAKER
*TALENT: Chance for each BASIC ATK to reduce enemy ENERGY by 1 point increased 75% -> 100%.
MYSTIC MAGE
*ULTIMATE: DMG adjusted from fixed 300 -> (200 + HERO LEVEL * 15).
TREASURE
Fool's Gold
*PHASE 1 removed.
Sacrificial Tome
*Base Income reduced per round increased 100/95/80 -> 110/110/100 GOLD.
GREEDY PIRATE HAT
*For every other player who gains Interest, you gain an additional 10/15 GOLD -> After each battle ends, you gain an additional 20%/30% of the total Interest gained by other players (rounded up to the nearest multiple of 5).
TRUTHSTONE
*GOLD reduction for the third SKILL purchased each round reduced 45/60/80 -> 40/50/75.
ENERGY COLLECTOR
*EXP gained in PHASE 1 reduced from fixed 2 points -> 1 or 2 points.
Referee's Whistle
*Number of uses reduced 5 times -> 4 times.
Balanced Scales
*EXP gained increased (100%, 1)(65%, 2)(75%, 3) -> (60%, 2)(80%, 2)(80%, 3).
Arcane Master's Bracer
*Chance to gain an opponent's SKILL after winning a battle increased 60%/70%/80% -> 80%/85%/90%.
CROWN OF EQUALITY
*GOLD cost for purchasing SKILLS in PHASE 2 increased 115 -> 120.
EMERGENCY MEDKIT
*Starting HEAL value in PHASE 2 lowered 12 -> 10.
GOBLIN ROCKET
*GOLD reduction when obtained in PHASE 2 increased 100 -> 150.
Lucky Pouch
*GOLD gained from Lose Streak in PHASE 2/3 increased 40/100 -> 60/150.
Sacred Feather
*Damage received after using the TREASURE in PHASE 2/3 increased 1 -> 2.
BRANCH
RAGE BRANCH
*RAGE BRANCH DMG bonus multiplier reduced 100% -> 85%.
Feature Optimizations and Additions
*Added MYTHIC Chest
*On the Path to Glory, after reaching the OVERKING tier, points gained for finishing in the top 4 are reduced 40/30/20/10 -> 40/25/10/0.
*Optimized the detailed information interface for the Path to Glory, improving rule display.
*Optimized some UI and visual effects.
*Optimized the player chat reporting function, considering potential misuse cases.
*Optimized display and expression for many languages, with a focus on English and Japanese this time.
BUG Fixes
*Fixed an issue where the Average Placement Leaderboard could include players not in the OVERKING tier.
*Fixed tooltip display issue for the PRIZE BOTTLE CAP TREASURE in German.
*Fixed an issue where clicking other tabs during tab switching in the Shop would cause the bottom tab indicator to display incorrectly.
*Fixed a memory leak issue when opening DIAMOND Chests.
*Fixed an issue where not selecting a HERO or TREASURE before time expired did not result in a RANDOM selection.
*Fixed an issue where reconnecting to the game could cause doubled bullet chat messages.
*Fixed some visual effect display issues.
*Fixed the status of shop cards when REROLLing after obtaining a SKILL.
*Fixed an issue where switching between Locked/Unlocked filter states in the Collection did not update the filtered list immediately.
Android Download Links:
Google Play:
https://play.google.com/store/apps/details?id=com.zggame.xuanji.google
Mega:
https://mega.nz/file/rtgVGJLC#kNCfQ9jax9820f9YMjrvNwxcJQV_EVfP9S6MYicRKaA
Send:
Discord:
