- This week, we optimized the first-win mechanism and expect that the first wins can be accumulated in the next season.
- We adjusted the matching mechanism to match players of the same level together as much as possible.
- We took some measures to prevent cheating.
- We fixed some bugs.
- We adjusted the balance.
New Features:
- Season settlement
- Strengthen the game anti-cheating mechanism and try to eliminate cheats as much as possible.
Feature Optimization:
- Optimization of the matching mechanism (due to the mechanism change, the matching time will be appropriately extended, but it will not exceed 90 seconds at most)
- Change the double first-win points to a fixed 40 points (which can be accumulated in the next season)
- The statistical data of normal attacks, dodges, critical hits, ultimate moves, etc. will also be counted when there is no genre.
Bug Fixes:
- Fix the bug that the display is incorrect when drawing treasure chests.
- Fix the problem that the cards do not appear after selecting the store shelf.
Balance:
Skills:
Energy Regeneration
Every 0.7 -> 0.6 seconds, 1 point of energy will be regenerated.
Heroes:
Paladin
Sacred Verdict
Summon the Hammer of Holy Light to descend from the sky and deal (200 -> 180 + the number of the hero's own shield layers) points of magic damage to enemies. Meanwhile, restore 60% of the damage dealt as health.
Treant Guard
Thorn Counter
For every 50 -> 60 points of damage actually blocked by the hero's own shield, the spirit will fire an energy bullet to deal 25 points of magic damage to enemies.
Venom Sorcerer
Venom Deepening
All poison damage received by enemies is increased by (10 + the hero's level * 2 -> 2.5) points.
Pepper Shooter
Enchanted Bullet
Fire a bullet and cast a curse on the enemy. During this period, add 30 -> 35 layers of vulnerability to the enemy every 1 second, lasting for 4 seconds.
Dwarven Sniper
Critical strike chance 18 -> 22
Treasures:
Filthy Gold
At the start of each round, obtain 45/70/90 -> 40/65/85 gold coins, but the 【Refresh】 price in the skill shop increases by 10 gold coins.
Truthstone
The price of the fourth skill purchased in each round is reduced by 40/60/80 -> 40/55/75 gold coins.
Fixed Deposit (Stage 1)
If no skills are purchased from the shop in a certain round, an additional 70 -> 80 gold coins will be obtained after the battle in that round ends.
Goblin Part
The price of 【Random Skill】 in the skill shop is reduced by 10/10/10 -> 10/15/15 gold coins.
Goblin Glider (Stage 1)
At the start of each round, if your character's health ranking is in the latter half, restore 1 point of health. When obtaining this treasure, 100 gold coins will be deducted. -> At the start of each round, if your character's health ranking is in the latter half, restore 1 point of health.
Goblin Glider (Stage 2)
At the start of each round, if your character's health ranking is in the latter half, restore 1 point of health. -> At the start of each round, if your character's health ranking is in the latter half, restore 2 points of health. When obtaining this treasure, 100 gold coins will be deducted.
Goblin Glider (Stage 3)
At the start of each round, if your character's health ranking is in the latter half, restore 2 -> 3 points of health.
Soul Elixir
When obtaining this treasure, immediately restore 2 -> 3 points of your character's health. Afterwards, for every player eliminated, restore another 3 points of health.
