Alpha 1.12.6
-Fixed being able to hit enemies over and over and each hit counting as a kill
-Reworked poison: it now does increased damage based on current health.
-Poison has always been meant to be a boss slaying perk. Now instead of stacking in a weird linear way, it deals damage that scales with health.
-The less hp% an enemy is at, the less current hp% damage it will do, so it weaknes but still cannot be used to execute enemies.
-Damage per tick formula: baseDmg + (hp/maxHP)(basePoisonPercent + (poisonLvl * extraLvlPercent))
-Info boxes no longer go off screen; they will point spawn with a bias toward the middle of the screen
-Fixed jab going too far
- News and updates
- Clairvoyance
- Alpha 1.12.6
Source: Steam Community (opens in a new tab)
