Hello Captains.
Patch have been deployed to testbed. Here is a brief description.
- Challenges: PVE challenges now provide the ship for you. No need to purchase the ship anymore to participate in challenges.
- 1 durability for ships of the line did not achieve its required goal and is removed. It did not have any effect on rich veterans and was just punishing casuals who left the game instead of converting into pvp/conquest players because they lost the ships they worked so hard on. All linesips now have 3 durabilities with the corresponding increase of required resources.
- You can now use the hold of your fleet ships.
- Admiralty store has been added for testing. The content is not final, prices are not final and what is sold in stores is mostly for testing the systems. The following rewards were added
- City Key - for raids or port attacks or defences
- Battle Ensign - PVP reward
- Short Pennant - PVE reward
- Trading Manifest - reward for trader ships or trading missions etc.
- Each reward can be used for exclusive content in admiralty stores (test content to test systems provided in testbed).
- All rewards are given in the end of battle based on battle kills and damage. If 10 people sink 1 ship rewards are split for 10 people based on damage, kills and assists.
- Officers. Officers had one problem, they punished you if you played actively (and sank a lot). As a result officers were removed from the game and all perks have been moved to a player. You get 1 point per rank. The system is not final and will continue development. Officers in their traditional sense might come back in the future.
- Pirate vs Pirate - outlaw battles. Pirates can now attack each other. The battle created by pirates vs pirates is always open and has FFA rules (free for all). You can sink anyone you see. Signalling perk does not work in the battle. Battle cannot be created in the capital protected waters.
- Recently killed tracker added to game. Players who recently lost the battle (sank or surrendered) no longer give rewards for 1 hour. This solves huge number of problems for a minor price.
- Ship paints can now be stored in clan warehouses.
- Forts and towers were significantly buffed (large fort will destroy a ship in approximately 5 minutes under constant fire). We hope this feature will help players to vary their fleets a bit and bring mortar vessels to battles (who can destroy a fort in 10 mins. If this damage is too big we will lower it, but we were not really satisfied with the forts uselessness in battles.
- Chain shot damage fall off from distance implemented and added to game.
- All instances are now immediately closing when last player leaves the instance. A good % of instances were wasted for bot vs bot entertainment
For information on how to get to testbed please check the previous announcement.
